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Home›How Crest works

The Crest standard

A rating you can take anywhere.

Crest is the open, sport-portable rating standard for padel — and the format every other sport is going to want next. 0–3000 on a single scale, mapped to Iron → Sovereign tiers, computed with the same engine top esports use, gated by a real integrity layer.

Get your first Crest →See live rankings

§ 01 / What it is

One scale. Nine tiers. Open engine.

One scale

0 to 3,000

Every player on a single ladder. No regional resets, no separate beginner pool — your Crest is yours wherever you play.

Nine tiers

Iron → Sovereign

Each tier covers ~400 points. Moving up means something material — not "you went from 1462 to 1471".

Open engine

OpenSkill (Weng-Lin)

Handles 1v1, doubles, N-player races, team formats. Replayable from the audit log. No magic.

§ 02 / The ladder

Nine tiers. One scale.

Per-discipline thresholds calibrate as the player population grows.

00UnrankedJust starting — provisional Crest until you stabilise σ.FROM0
01IronFirst confirmed match — your Crest goes live.FROM250
02BronzeSolid casual player. Plays regularly, sustainable wins.FROM500
03SilverComfortable at any local club. Knows the meta.FROM800
04GoldCompetitive across your region. Tournament-ready.FROM1,200
05PlatinumNational-circuit level. Wins matter, losses sting.FROM1,600
06DiamondElite. Top of national leaderboards.FROM2,000
07CrownPro-tour grade. Rare, hard-won.FROM2,400
08SovereignBest-in-world. The rating tells the room before you walk in.FROM2,800

Thresholds shown for padel. Each discipline publishes its own calibration as population density grows.

§ 03 / Integrity

A three-layer integrity ladder.

Every result passes through provenance scoring, statistical anomaly detection, and graph-collusion checks before it counts. Sandbagging and pump-tank rings get caught before they reach a leaderboard.

Layer 1Provenance

Federation > operator > confirmed > bilateral > self. Where a result came from decides how much it can move.

Layer 2Anomaly detection

Rating jumps + σ collapse + engineered win/loss patterns, screened nightly against the model's own predictions.

Layer 3Graph collusion

Dense clusters + pumping rings + coordinated tanking, detected across the full match graph — not match by match.

Read the technical detail →

§ 04 / Locked invariants

What the rating never does.

Never includes minors.

Adult age threshold is country-aware (strictest if blank). Under-18 accounts are physically absent from the public surface — not just hidden in code.

Never includes private accounts.

Public visibility is opt-in. Turn it off and your handle returns 404 — no shadow profile, no API leak.

Never derived from credits or spending.

Credits buy access, cosmetics, competition entry. They do not — by code, not by policy — move a single Crest point.

Never includes Article 9 tags.

Identity, condition, or preference tags live in a protected store + never appear in any public surface or commercial feed.

Never sold with identifiers attached.

Aggregate sales are de-identified with a minimum-cohort rule (≥5 players per cell). Identified data needs an explicit opt-in + a license-bound buyer.

Never gates community on rating.

You can post, follow, attend, organise, play — none of it requires a Crest. Rating is a measure, not a key.

§ 05 / FAQ

What people ask first.

How is Crest different from Elo or DUPR?
Elo is 1v1-only and DUPR is a closed, single-sport box. Crest runs on OpenSkill (Weng-Lin) — the engine built for team and N-player formats — on one open 0–3000 scale, and every result is integrity-gated before it counts. Your rating is also portable: you can read it back through the public API, not just inside our app.
Why 0–3000?
Wide enough that nine tiers each cover ~400 points, so moving a tier is a material event — not a rounding error. Narrow enough that the whole population fits on one ladder you can read at a glance: 0 is day one, 3,000 is best-in-world.
Can I take my Crest to other platforms?
Yes — that's the point of an open standard. Single-player Crest lookups are keyless on the public API, and the embeddable badge works on any site. Clubs, leagues and fantasy apps can all read the same number.
What stops people gaming it?
The three-layer integrity ladder: provenance scoring on every result, nightly statistical anomaly detection, and graph-collusion screening for pumping and tanking rings. Flagged rows are quarantined from leaderboards and commercial feeds while a human reviews them.
How often does it update?
Your Crest recalculates within seconds of both teams confirming a score. Public rankings refresh every 30 minutes. New ratings carry a provisional flag — shown in amber — until enough confirmed matches narrow the σ confidence band.

Ready when you are

One confirmed match. Your rating goes live.

Host a game or join an open game on TrustPadel. After both teams confirm the score, your first Crest publishes within a few seconds.

Get your first Crest →Build with Crest